Articles
The impact Minecraft Education and Science4You – two edutainment tools – have on teaching STEAM in formal and non-formal education settings
ECCE LUDUS is a project that has been developed with the intent of supporting the professional growth of secondary school…
The difficulties of assessing practical knowledge
Assessing Practical Knowledge Through Games: Challenges and Considerations The integration of games into educational settings has opened new avenues for…
Can games be used for educational purposes?
Once considered mere entertainment, games have increasingly been recognised as valuable educational tools. Research indicates that integrating games into learning…
The mystery and intrigue of Escape rooms
Escape rooms have captivated audiences worldwide, blending mystery, challenge, and collaboration into immersive experiences. Similar concepts of escape rooms have…
STEM vs STEAM: What is the difference?
To start in a simple way: STEM: Science, Technology, Engineering, Mathematics STEAM: Science, Technology, Engineering, the Arts, Mathematics But…
What is the ECCE LUDUS project?
The ECCE LUDUS project is an Erasmus+ KA2 project, co-funded by the European Union and the Italian national agency INDIRE.…