Beginner
Module 1: Introduction to STEAM and Edutainment
Free
Basics of STEAM education and the role of edutainment in making STEAM engaging, accessible and important.
Enroll NowBeginner
Module 3: Engaging All Students in STEAM
Free
Inclusive teaching strategies, hands-on learning, using digital tools, and gamification to engage all students.
Enroll NowBeginner
Module 4: Designing STEAM Curriculum and Lesson Plans
Free
Creating STEAM curricula and lesson plans with a focus on edutainment approaches, including assessment strategies
Enroll NowBeginner
Module 5: Implementing Educational Technology and Digital Tools in STEAM
Free
Practical use of various digital tools and technologies in STEAM teaching.
Enroll NowBeginner
Module 6: Schools experience on STEAM
Free
Experimental STEM activities in school
Enroll Now