Using Edutainment in STEAM Teaching
This handbook is part of the ECCE LUDUS massive open online course (MOOC), committed to providing school teachers and educators with the skills and knowledge needed to implement innovative teaching methods through edutainment and emerging technologies.
In this handbook you can find:
- Summaries for each module’s content
- Workshops on the topics covered
The first part of the handbook consists of 6 modules on STEAM teaching and learning and the use of digital tools in the classroom. Special emphasis is placed on the introduction of edutainment besides the creation and use of an escape room, which is one of the main goals of our project. The second part consists of 5 workshops that will additionally equip educators with practical skills and ideas for hands-on and interactive experiences, presenting them with tools and techniques necessary for successfully integrating STEAM education into their classrooms.